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- 경험기, 프리뷰, 리뷰, 기록 분석, 패치 노트 등을 올리실 수 있습니다.
Date |
2012/11/07 16:50:08 |
Name |
마빠이 |
File #1 |
Morello_post.jpg (169.0 KB), Download : 17 |
Subject |
[LOL] 시즌3 전반적인 업데이트 내용 |
Hey folks,
As recently outlined, we’re going to be taking the opportunity to roll out some gameplay changes during the Preseason that we think will make League of Legends even better. Overall, we’re really satisfied with the diversity of champions that are viable at all levels of competition, and the variety of winning strategies that are out there. But we think there are ways we can still improve game pacing, champion diversity within roles, and customization options. The Preseason gives us an opportunity to look at some of the underlying systems that define the game, and make improvements there.
Items: One of the biggest places we feel we can add some interesting strategic decisions to is the item system. Many of you have told us that you’d like to see more build variety, and more interesting gameplay on items. We couldn’t agree more!
You’ll see some rebalancing of the existing items, but there’s also a slew of brand new items to spark your imagination and reward your ingenuity.
Xypherous will be giving some juicy, juicy details on this, but here are a few things to expect:
Underserved classes (AD Casters, for example) will get more items targeted specifically at their role
Most of your old favorites will be sticking around – we want more options, but we don’t want the item shop to be totally alien
A few items that have been challenging to elegantly balance are being removed in favor of the new options
We’re taking a look at overall gold and stat balancing
Many old items have received new upgrade paths or additional upgrade paths
Supports are getting some items to help ease the ward burden in longer games
This is the biggest change and, frankly, it’s pretty damn exciting. We’re really interested to see what people discover, and we’re confident this will help add some diversity and interesting choice to how you’ll be building your champions in the future.
Jungle: Much like we did at the start of Season 2, we’ll be featuring jungle mechanics changes for this preseason as well.
We liked a lot of the flow and feel improvements to the jungle (opened up non-safe junglers, more ganks, etc.), but there’re some things we can still improve. We had two major goals here: to add to the number of viable junglers, and to change the gank flow to ensure that the jungler isn’t the only role that defines the flow of the game during the laning phase.
Statikk will be revealing more complete details on the changes, but we believe this will have some positive effects on the metagame and improve champion viability, even in lane. We’ve even included new jungle-specific items (now there’s more than just Madred’s!)
Masteries: Another big opportunity is masteries. While we want to add variety to your mastery choices, there are also few specific areas we want to improve:
Going deep in the Utility Tree is currently underwhelming
Early flat Magic Resistance and Armor prevent people from being killed even if they get really outplayed in lane
There aren’t enough “cool” masteries
To this effect, FeralPony’s been busy taking a jackhammer to our masteries to fix these problems – all the while looking for opportunities to add more interesting things to mastery builds. He’ll be on hand later in the week to talk about the changes in-depth, and to dig into a few specific examples.
Summoner Spells: Last, and definitely not least, we’re taking a look at our summoner spells. A couple sneak peeks:
We’ve raised the cooldowns of popular summoner spells (Flash, Ignite, etc.) in lieu of nerfing their power
We’ve added a certain shielding spell from Proving Grounds, and made it so Heal is actually a support skill
We’re generally buffing some of the weaker skills up!
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요약
* 아이템
AD 캐스터를 위한 아이템 등장
Lord Van Damm's Pillage
Total gold cost: 2962
+40 Attack Damage
+300 Health
Unique Passive: 10% Cooldown Reduction
Unique Passive: 10% Spell Vamp
3:3 맵에 등장한 야만 상위템인데 아마 5:5에도 이런 류의 템이 생길거 같습니다.
스펠흡이 붙어 있어서 레넥톤이나 판테온같은 스킬딜 위주의 AD챔들이 애용할거
같습니다.
이 외에도 OP템들 너프, 테크트리 변화, 서포터를 위한템을 대폭 추가한다고 합니다.
서포터의 와드 부담을 줄여주는 랜턴같은 템들이 생길수 있답니다.
그리고 기존 잘 안쓰이는 아이템들을 리메이크 한다니 아이템쪽에 가장 많은 변화가
있을거 같습니다.
* 정글
정글 변경을 통해 더 많은 정글러들이 사용될수 있게 할거라고 합니다.
정글몹의 강화, 정글루트 변경, 정글러 아이템 다수 추가 가 있을거라 합니다.
그리고 정글러에 의존한 라인전 변수를 다른 챔들에게도 변수를 만들수 있게 한다고 합니다.
이게 북미 로밍 스타일의 부활을 말하는건지 미드의 로밍을 더 활발하게 하는건지는 모르겠네요
* 마스터리
대격변이 있을거라고 하는데 어떤 떡밥을 뿌린건 없네여 ;
* 서머너 스펠
점멸과 점화의 쿨타임을 늘리고 비인기 스펠들을 버프한다고 합니다.
안그래도 시즌1때보다 쿨타임이 엄청 늘어난 점멸인데 이제는 한번 빠지면
갱킹 취약 시간이 상당히 늘어나겠네요
그리고 증명의전장에 있는 쉴드같은 스펠도 생길거라고 합니다.
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그리고 제 예상인데 3:3 맵이 이번에 약 900원 정도를 가지고 시작하던데 아마 시즌3 소환사협곡도 900원 정도
가지고 시작할거 같습니다.
시즌2 들어서 거의 모든 챔들이 신발 시작으로 획일화 된 시작템을 들고 시작했고 라이엇도 어느정도 문제점을
인지했다고 했으니 아마 신발+기타 아이템을 골라서 시작하는 그런 방식이 될거 같습니다.
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통합규정 1.3 이용안내 인용
"Pgr은 '명문화된 삭제규정'이 반드시 필요하지 않은 분을 환영합니다.
법 없이도 사는 사람, 남에게 상처를 주지 않으면서 같이 이야기 나눌 수 있는 분이면 좋겠습니다."
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