출처 :
http://www.inven.co.kr/board/powerbbs.php?come_idx=2778&l=2849
번역 : 패고또패고
Evelynn ability remake overview
Like Morello said, Evelynn is keeping long-term stealth, making her the only champion currently in the game with such a mechanic. Evelynn’s entire concept – from design to theme to aesthetic – is built around the idea of stealth, and so it was important for us to find a way for persistent stealth to live in League of Legends via Eve.
The system we’ve chosen to implement for her new stealth mechanic is similar to what some of you might remember Xypherous talking about a while ago.
Eve’s new stealth
Eve’s passive is now Shadow Walk. From Level 1, Evelynn is stealthed, meaning she can only be seen by enemy champions within a relatively short range of her, or when she passes through true sight (e.g., Vision Wards). She becomes unstealthed whenever she enters combat and reenters stealth after a brief cooldown once out of combat.
That means Evelynn is still hard to pinpoint in terms of map position, and she retains the feel of roaming around and scouting out areas for her team. Her new ring of visibility also introduces some interesting gameplay opportunities for great Evelynn players. Through careful attention, Eve can strategically juke around enemies, carefully set up surprise engagements, and unlock all sorts of new options that will reward player skill.
However, opponents now have a small window of opportunity to react, since she becomes visible before she’s directly on top of them (rather, she’ll be closing in on them at the time of detection).
이블린의 패시브는 이제 그림자 걷기이다. 1랩부터 이븐린은 은신 상태이며 적영웅에 의해서 근처에 있을시 보이거나 핑크 와드에 의해 서만 보임. 전투에 돌입할때 은신이 풀리며 전투가 종료되면 잠시의 쿨다운 후 재은신이 됨
(오라클로 은신 보이는 범위가 이블린 은신 보이는 범위보다 짧다네요 결론은 오라클 없어도 됨)
Eve’s new kit
Since Eve’s now slightly more detectable at close range, we’ve been able to give her a much more robust kit:
이블린이 근접했을시 보이기 때문에 그녀에게 더욱 강력한 스킬을 주었다.
We’ve enhanced Eve’s mobility: instead of just having a movement speed steroid on a long-cooldown ult, one of Eve’s new base abilities passively grants her stacking movement speed on spell hits, as well as an active sprint on a short cooldown. These effects can stack.
우리는 이블린의 이동속도를 증가 시켰다. 단순히 쿨다운 긴 궁극기로 인한 뻥이아니라 이블린의 새로운 능력중 하나가 패시브로 스킬이 적중할때마다 이동속도가 중첩이 됨. 또한 짧은 시간동안 전력질주를 발동시킬수 있으며 이효과 또한 중첩된다.
Hate Spike is getting a significantly longer range and the ability to hit more targets.
증오의 가시는 이제 더더욱 사거리가 길어졌으며 더 많은 적을 타격 가능
Eve’s getting a new ultimate -- a ranged AoE that damages and slows enemies while granting her some increased durability based on how successful she is at landing it.
이블린은 새로운 궁극기를 가진다. 사거리가 있는 광역기로 데미지를 주고 적을 느려지게 하며 그녀가 얼마나 스킬을 맞추느냐에 따라 추가적으로 내구력이 올라간다.
Results
All in all, these changes make Evelynn a much more viable, flexible pick. She’s still a strong duelist and ganker thanks to her stealthy nature, enhanced mobility and high damage output. These new changes also give her some much-needed team fight presence.
We’ll be putting Eve up on the PBE for final testing and QA in the next content patch – look forward to her full kit details and feel free to give her some hands-on testing at that time.
Next up: Classick with the Twitch details.
Twitch ability remake overview
For a while now, we’ve felt like Twitch hasn’t lived up to our original design vision. Our goal when revisiting his kit was to restore some of his intended gameplay style and feel without drifting away from what existing Twitch players have come to love.
We’ve always wanted Twitch’s poison gameplay to be rewarding and deadly in the right hands. Good Twitch players should be able to deliberately stack poisons and put out massive damage with Expunge. Currently, Expunge doesn’t scale well and Spray and Pray’s poison-stacking isn’t valued over its direct damage, making Twitch’s poison gameplay feel lackluster at most stages of the game.
Twitch’s new stealth
트위치의 새로운 은신
We wanted to buff Twitch’s poison gameplay across the board, but in order to accomplish this we needed to address how Twitch used stealth. Because of the inherent advantages that long-term stealth brings, we haven’t been able to adequately buff the rest of Twitch’s abilities. This was impacting his competitive viability. The more we looked at Twitch’s kit and where we wanted him to end up, the more we realized that making Ambush a short-term, tactical tool would enable us to realize his envisioned potential.
트위치의 은신을 짧게 변경
Twitch’s new kit
Because Ambush’s stealth now has a short duration, we have some breathing room to buff Twitch in other departments:
Expunge now scales well into late-game, which includes getting additional damage from your bonus Attack Damage. It also now scales off of both AP and AD.
말살에 ad 계수추가. ap, ad계수 둘다 받음
Spray and Pray is no longer about melting entire teams via AoE – it’s now more important as a tool for strategically stacking poisons.
무차별 난사는 이제 더이상 적을 녹이는 범위기가 아니라 전략적으로 독을 중첩시키는데 중요한 스킬로 변경 그래도 여전히 적들을 관통함
We’ve remade Debilitating Poison into a new ability called Venom Cask, which now further contributes to his venom-stacking gameplay
둔화독을 리메이크 이름은 venom cask 이제 게임내에서 독을 중첩시키는데 기여함.
His base stats are getting buffed.
기본 능력치 버프
Twitch is also getting some quality of life improvements, which include making his attack animation snappier.
트위치는 몇몇 가지 추가 혜택을 받는다. 그중하나가 공격 모션 상향
Results
Twitch is going to be in a much better spot at all levels of competition with his new abilities and focus. His core gameplay is getting some much-needed love, and his new Ambush feels great.
Stay tuned for full details on Twitch’s kit – he’s going up on the PBE for final testing and QA in the next content patch, and we’ll have some news on the front page detailing his full kit at that time.
추가 정보:
Well the new Hate Spike is about twice as long as the current cooldown. We tried to find a good balance between the button mashing fun that her Q brings but were also very aware many players don't enjoy having to mash that rapidly. 이블린의 q는 기존 쿨다운의 2배 정도됨. 많은사람들이 Q를 그렇게 심하게 연타하는 걸 안즐김.
Quote:
Originally Posted by Chileandude
From 1 to 10 how awesome will be Eve ult now (1 Karma and 10 Galio/Gragas).
10.............but I may be biased. =O
Her new ultimate gives her level 6 gank some real sting and Jatt having playtested her a lot has compared her level 6 gank effectiveness to even Nocturne when mastered.
Later on, it gives her a huge team fight presence that the enemy team needs to be aware of and deal with.
이블린의 궁을 1점에서 10점 까지 매긴다면 얼마나 환상적인가? 편견일지도 모르지만 10점 그녀의 새로운 궁극기는 엄청난 6랩 갱력을 자랑한다. Jatt가 그녀를 태스팅했지만 6랩 갱력은 녹턴의 궁마스터 급. 나중에도 큰 팀파이트에서 적팀이 조심해야한다.
We have made Hate Spike a pretty smart projectile. It will above all prioritize the target Eve is autoattacking. Next it will prioritize champions over minions. After that, it will prioritize low health targets. 우리는 증오의 가시를 현명한 투사체로 만들었다. 이블린이 먼저 공격하는 대상을 우선시하고, 챔피언, 미니언 그후에는 체력이 적은 타겟을 우선시 한다.
곧 PBE에서 테스트 할 예정이며 정검 되는순간 다음 패치에 업데이트 예정
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많은분들이 고인챔들 많은데 왜 상향 안시키냐고 불만을 토로했는데 드디어 고인챔들의 왕귀?가 점점 다가오고 있습니다.
이글에는 신짜오가 없지만 신짜오도 다음 태섭 패치때 리메이크 예정입니다.
이블린은 패시브가 아예 "자동은신"이고 대신 전투가 걸리거나, 적에게 가까이 가면 은신이 노출되는 형식인데 프로급 정글러라면
이정도 은신만 가지고도 충분히 상당한 갱력을 가질수 있을걸로 보입니다. 게다가 궁극기 자체도 상당히 강력해서 녹턴궁 급의
위력을 가진다고 하니 요즘 갱하기 점점 힘들어지는데 상당히 좋아보입니다.(하지만 약을 판거라면?)
트위치는 제가 한번도 안해봐서 정확히 뭐가 어찌 변화는지는 모르겠지만 은신이 짧아 졌다니 대충 샤코같은 느낌으로 운영할거
같습니다. 다만 트위치가 지금도 킬만 잘먹으면 후반에 1인분은 충분히 하는것을 보면 탑에 말파같은 챔을두고 정글에 트위치를 운영
하면 좋아질거 같습니다.
과연 "쉔처럼 왕귀를 할것인지" 아니면 "한번 고인은 영원한 고인일지" 테섭에 나오면 한번 플레이 해봐야 할거같습니다.